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How would a real-time 1v1 game work on the EOS Blockchain? I've noticed that many of the games/gambling dapps on EOS are mostly player vs. blockchain, like EOSBet.

Could I have real-time updates to multi-indexed tables using just eos.io, or would you need a backend server for all players in the game?

I know dfuse.io provides a direct streaming service, would it be possible to use that as a part of your stack? I've looked at it, but I am confused on how to exactly use it.

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dfuse provides streaming table deltas, indeed. Start at docs.dfuse.io and join the Telegram channel for any help.

The streaming deltas is through the websocket, using "get_table_rows". It can also provide a snapshot of the whole table before starting to stream the deltas (with fetch: true).

Hope this helps!

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  • So I could solely use dfuse.io with eos and not have to make a separate backend for something like a simple dice game? – Taner Seytgaziyev Mar 5 '19 at 18:21

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